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  • Client ID
    • Optional MQTT client ID to use.  If specified this will be used in the MQTT Engine connect packet when connecting to the server.  If left blank, a random client ID will be create of the form 'IgnitionTarget-xxxxxxxx-xxxx-xxxx'. 


      Warning
      Caution: MQTT Clients IDs must be unique and if two clients attempt to connect with the same client ID, one will be forcefully disconnected from the server to allow the other client to connect.


  • Keep Alive
    • The maximum interval in seconds between any two MQTT client keep alive time (in seconds)protocol control packets sent by the client to the server.
    • If the client is idle and has no control packets to send, it will send PINGREQ protocol packet and the server is required to respond with a PINGRESP packet. If no response is received from the server within 1.5 times the Keep Alive, the client will close the connection.
    • If the server does not receive, at minimum, a PINGREQ message from a client within 1.5 times the Keep Alive, it will terminate the connection and send the client's LWT message if defined. For MQTT engine, with Primary Host enabled, this is a STATE message of OFFLINE.

  • Filtered Namespaces
    • A comma separated list of namespaces that will be filtered/disabled for connections to this MQTT Server.

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